Archive for September, 2006

Video 2.0

Like the Web 2.0 revolution that leverages user-generated content, broadband connectivity and open source technology to create web sites that behave like desktop applications, Video 2.0 is a corresponding landslide of network, studio and user-generated content that’s rapidly re-defining the market for video programming.
In New York the Video 2.0 Meetup Group offers a monthly forum […]

Reality Check

Designer-developer Larry Rosenthal of Cube Productions who I worked with on early interactive projects like Maintenence Men’s Lounge Adventures Below Curb Level for Paramount, and MarkeTalk for CBS, has been working in 3D virtual worlds so long that I’ve wondered if he was born there
A few days ago he posted about his experiences […]

Where Everyone Knows Your Name

Tasty Research posts about a research study on MMOG’s as “third places” distinct from home and work.
<more to come>

Serious Games Survey

Gaining a 360 degree view of the emergent serious games market, never a simple task, has become much easier with Mark Prensky’s updated Social Impact Games website, which offers a comprehensive survey of games with non-entertainment goals including training, education and social change. Currently more than 200 games are referenced and indexed in categories such […]

When One Life Isn’t Enough

Though I’ve blogged on Second Life several times the education-oriented facets of this growing virtual world keep hitting my radar. The Second Life Community Education website is a good starting point for understanding the potential of this “unique and flexible environment for educators interested in distance learning, computer supported cooperative work, simulation, new media studies, […]

Voice Chat in Online Games

Using IM and Skype to communicate in-game has become second nature to many players, and now voice chat is coming to online games. A Massachusetts company called Vivox has developed a voice service designed for games and social networking applications, that premiers when Eve Online launches this fall.

Developer – Educator Partnerships

Educational Game Development: Partnering with K-12 Schools in Serious Games Source this week is an excellent article on partnering with K-12 schools based on David Hutchinson’s presentation at the Toronto Independent Games Conference. Article includes “ten points that independent game developers should keep in mind when planning a development project for the K-12 school […]

A Framework for Product Development & Marketing

The division of responsibilities between product development, product management and product marketing has been structured a little differently everywhere I’ve worked. Sometimes there’s one person — the quintessential producer with a capital P — while in other shops there are dedicated directors or managers for each functional area. Regardless of team size or structure, wherever […]


About Richard Carey

RAC-BB-2008 Richard Carey is a product development executive, project manager and human engagement engineer with 20+ years of experience creating e-business, e-learning, social media, games, virtual reality, video and multimedia products, and bringing them to market. Call 718-858-8858 or click here to learn more.


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    Meet me at the NY Tech Meetup (first Tuesday of the month) or the Video 2.0 Meetup (last Thursday of the month) for a sneak-peak at the digital goodness brewing in New York City's lofts, alleys and media factories.

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