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Designer-developer Larry Rosenthal of Cube Productions who I worked with on early interactive projects like Maintenence Men’s Lounge Adventures Below Curb Level for Paramount, and MarkeTalk for CBS, has been working in 3D virtual worlds so long that I’ve wondered if he was born there ![]()
A few days ago he posted about his experiences developing for Second Life and it’s a good reality check. Yes, 2L is a cool experiment in user generated MMO content, he reports, but it’s not perfect by a long shot. Here’s what he says…
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