Archive for November, 2006

Getting Real

In an effort to control all the variables of building new software and web applications, project management tools and methodologies often add so much complexity that they defeat the intention of increasing development fidelity, efficiency and speed.
Getting Real from 37Signals busts those mythologies and puts web application development in perspective, though their approachtcan be […]

Silicon Alley 2.0

I thought I was the only one noticing the reports of Silicon Alley’s demise were greatly exaggerated until I saw this article on Silicon Alley 2.0 in City Journal last week:
“When the Twin Towers fell, New York’s digital economy, dubbed Silicon Alley, was a major economic casualty. True, the collapse of technology stocks […]

Not Just Another Pretty Laptop

Overshadowed by Sony’s release of Playstation this week — but more important news if the advance of technology in education is important to you — was the announcement that the One Laptop Per Child project had taken delivery of the first production run of these $100 laptops.
As reported on BoingBoing yesterday, the machine “is Linux-based, […]

Public Television + Serious Games

Does Public Television have a role to play in games? Writing in Current.org this summer, Steve Behrens thinks there may be a strong connection and reports the following stats about current grant proposals:
“When CPB asked for proposals in its $20 million American History and Civics Initiative last year, a number of the 88 applicants came […]

Serious Games on Squidoo

To make tracking the latest news on serious games easier I’ve set up a Squidoo Lens on Serious Games to consolidate feeds from several blogs and organize a few links to other online and print resources on the subject. Wondering what’s a Squidoo? Marketing guru Seth Godin had the inspiration to cross About.com, Wikipedia, blogs […]

Educators Explore Second Life Online

CNN reports in Educators Explore Second Life Online today that “A growing number of educators are getting caught up in the wave [of Second Life]. More than 60 schools and educational organizations have set up shop in the virtual world and are exploring ways it can be used to promote learning.”
“Students interact with each other […]

Crowdsourcing Moves From Fringe to Mainstream

New technologies and functionality are moving from fringe to mainstream faster than ever. One of the latest fringe-to-mainstream transformations, and the inspiration for this post, is a November 3rd report from Wired that Gannett has discovered “crowdsourcing” and has rechristened its newsrooms information centers, instead of organizing them into separate metro, state or sports […]

Serious Games Summit

What a difference a year makes. The Serious Games Summit in Washington D.C. on Oct. 30-31, the third I’ve attended, was a reminder of how exciting it is to work at the epicenter of a field with the enormous potential of Serious Games. Ben Sawyer, CMP and everyone involved deserves huge credit for producing […]


About Richard Carey

RAC-BB-2008 Richard Carey is a product development executive, project manager and human engagement engineer with 20+ years of experience creating e-business, e-learning, social media, games, virtual reality, video and multimedia products, and bringing them to market. Call 718-858-8858 or click here to learn more.


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