Monthly Archives: November 2006

Getting Real

In an effort to control all the variables of building new software and web applications, project management tools and methodologies often add so much complexity that they defeat the intention […]

Silicon Alley 2.0

I thought I was the only one noticing the reports of Silicon Alley’s demise were greatly exaggerated until I saw this article on Silicon Alley 2.0 in City Journal last […]

Public Television + Serious Games

Does Public Television have a role to play in games? Writing in Current.org this summer, Steve Behrens thinks there may be a strong connection and reports the following stats about […]

Serious Games on Squidoo

To make tracking the latest news on serious games easier I’ve set up a Squidoo Lens on Serious Games to consolidate feeds from several blogs and organize a few links […]

Educators Explore Second Life Online

CNN reports in Educators Explore Second Life Online today that “A growing number of educators are getting caught up in the wave [of Second Life]. More than 60 schools and […]

Serious Games Summit

What a difference a year makes. The Serious Games Summit in Washington D.C. on Oct. 30-31, the third I’ve attended, was a reminder of how exciting it is to work […]