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Archive for January, 2007

Remapping the Universe

I’ve been gearing up to post on advances in user experience, particularly interfaces that use AJAX (Asynchronous Java and XML), and to give a shout-out to some extraordinary interface designers. Then Lee Wilson sent me a link to this video and article in the upcoming February edition of Fast Company and AJAX faded into the […]

Don’t Shoot the Messenger!

“They poison the mind and corrupt the morals of the young, who waste their time sitting on sofas immersed in dangerous fantasy worlds.“ According to a leader in the January 20th edition of The Economist “that was the charge leveled against novels during the 18th century by critics worried about the impact of a new […]

When Unreal is Better

Several days ago before dawn, in a state of mind that can only be described as dangerously pre-caffinated, I was reading a story on CNN.com about the row between Britain and India over racism on the TV series Big Brother. Like Michael Richard’s and Mel Gibson’s career-decimating meltdowns in Los Angeles recently, the incident itself […]

A Concise History of Serious Games

USA Today published this concise history of serious games today which is worth a read if you’re trying to wrap your head around what makes games serious:
“The Serious Games Movement got a start in 2002 when the U.S. Army released the video game America’s Army as a free online download (www.americasarmy.com). That game “was […]

Brand Destruction on YouTube

My blogging is normally focused on emerging digital media, educational technology products and serious games, but this post from Medialoper strikes me as a cautionary tale for anyone involved in product development and marketing.

“Recently quasi-celebrity P-Diddy and Burger King conducted a master class on how NOT to use the evolving Web 2.0 environment to […]

The Television Will Be Revolutionized

Like Clark Kent, The Venice Project has shed it’s jacket and tie and… ta daaa!… has been rechristened Joost. If you signed up for the beta you already knew this, but still many details were lacking. This morning Wired published Why Joost is Good for TV and let some light in. If you’re attending NATPE […]

ePals and In2Books Merge

The merger of ePals with In2Books that was announced today should be of interest to educators seeking ways to integrate reading and technology in the classroom. ePals, an early entrant into student safe email and blogging that I’ve worked with at Scholastic and as a business development consultant, had been penetrating the US school market […]

Apple Delivers the Goods

This morning Steve Jobs delivered his annual keynote speech at MacWorld and living up to expectations has announced two long-rumored products: Apple TV and a wide-screen ipod/web-connected iPhone that uses a patented high resolution touch screen display. Read David Pogue’s hands-on review here and Time magazine’s in-depth story about the iPhone here. With Apple’s solid […]

Serious Games in a Flash

Eliane Alhadeff’s Future-Making Serious Games blog is loaded with recent posts on the subject and her photo set of serious games on Flickr brings dozens of screenshots together in one place. Tracing the source of this image I found it was from Ayiti: the Cost of Life which was chosen “best simulation of 2006″ by […]

Digital Teens, Digital Consumers

Two new reports on digital teens and digital consumers were released this week, and are worth adding to your New Year’s market research reading list:
Social Networking Websites and Teens from the Pew Internet and American Life Project is based on a telephone survey with 935 teens age 12 to 17 years-old and their parents. “A […]


About Richard Carey

RAC-BB-2008 Richard Carey is a product development executive, project manager and human engagement engineer with 20+ years of experience creating e-business, e-learning, social media, games, virtual reality, video and multimedia products, and bringing them to market. Call 718-858-8858 or click here to learn more.


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