Monthly Archives: February 2007

Serious Game Engine Shootout: A Comparative Analysis of the Technology

Serious games and educational simulations are an unique product category with functional requirements that are different from platform and casual games, MMOGs, and drill–n-skill learning games. The gameplay itself is […]

Serious Game Engine Shootout Panel Discussion

As a follow-on to the article I’m writing for Serious Games Source that is due out at the end of the month, CMP has accepted my proposal for a Serious […]