Serious games and educational simulations are an unique product category with functional requirements that are different from platform and casual games, MMOGs, and drill–n-skill learning games. The gameplay itself is only the tip of the iceberg: hidden out of sight is an engine the player doesn’t see. As an emerging market, however, little has been […]
Archive for February, 2007
Serious Game Engine Shootout: A Comparative Analysis of the Technology
Published February 23rd, 2007 in Culture, Educational Technologies, Emerging Technologies, Serious Games and Uncategorized. 3 CommentsWeb 2.0 Mind Map
Published February 15th, 2007 in Emerging Technologies, Uncategorized, User Experience and Web 2.0 & Beyond. 2 CommentsThis is an amazing illumination of the Web 2.0 space that’s worth downloading (8920kb) and spending some time with. One caveat: there are links out to many of the influences he mentions so exploring this could keep you busy for a while. Ed Yourdon, who created this mind-map, is a forty year software industry veteran […]
Will Smart Phones & Game Consoles Replace PCs?
Published February 12th, 2007 in Culture, Educational Technologies, Uncategorized and User Experience. 0 CommentsWhen Apple announced their iPhone would run the complete OSX operating system the first three words that came to mind were “perfect pocket computer.” Then Mark Cuban blogged this on Digital Media Wire:
“Gaming consoles are already serving as hosts for DVD, HD DVD and Blu Ray players, along with hard drive and USB support for […]
Web 2.0 Deconstructed
Published February 7th, 2007 in Emerging Technologies, Uncategorized and Web 2.0 & Beyond. 1 CommentThanks to the Digital Ethnography Department at the University of Kansas (and my anonymous tipster).
Closing the Gap
Published February 1st, 2007 in Educational Technologies, Serious Games and Uncategorized. 0 CommentsAt FETC in Orlando last week it was hard to turn around without meeting someone in my educational technology network or adding someone new so, as one friend remarked, the conference offered a very low cost-per-lead. But networking wasn’t the whole of it — there were the keynote and breakout sessions as well — and […]
Serious Game Engine Shootout Panel Discussion
Published February 1st, 2007 in Emerging Technologies, Serious Games and Uncategorized. 0 CommentsAs a follow-on to the article I’m writing for Serious Games Source that is due out at the end of the month, CMP has accepted my proposal for a Serious Game Engine Shootout at the Serious Game Summit next month in San Francisco.
My idea for the article and panel discussion grew out of the […]
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