Archive for July, 2007

The Emperor’s Second Life?

I can’t count the times I’ve found Second Life either uninhabited or so busy to be unusable, and wondered if it would ever deliver on its promise. Frank Rose’ Wired article, “How Madison Avenue Is Wasting Millions on a Deserted Second Life” cuts to the point:
“Ever since BusinessWeek ran a breathless cover story titled “My […]

Pew: Half of Adults View Internet Video

WASHINGTON, D.C., July 25 - Fifty-seven percent of online adults have used the internet to watch or download video, and 19% do so on a typical day.
The growing adoption of broadband combined with a dramatic push by content providers to promote online video has helped to pave the way for mainstream audiences to embrace online […]

Kids, Youth & Digital Technology Study

With thanks to Scott Traylor for bringing this to my attention: MTV, Nickelodeon and Microsoft have released findings from a survey of 18,000 kids and youth from 16 countries that looked at how technology is used across cultures. Here are some highlights of the PRNewswire release:
NEW YORK and LONDON, July 24 /PRNewswire/ — The average […]

When Sims Get Real & Life Goes Virtual

The first Metaverse Roadmap (MVR) is now complete and available in both web and PDF formats at http://metaverseroadmap.org/overview. The MVR has been a year-long, a cross-industry effort to vision the near term convergence of Web 2.0, simulation and video games into an integrated metaverse. It considers factors like the growth in network density, bandwidth […]

Games, Learning & Society 3.0

In his opening keynote at the Game, Learning & Society 3.0 conference in Madison, WI last week, Professor James Gee set the stage for the year’s most substantive conference on learning games and simulations. Among other points made in his opening remarks, Gee observed that:
> Pop culture — the game business in particular — has […]

Big Blue Gets it Right

IBM has hit my radar a few times during the past months, most recently around their decision to move from Second Life to using Garage Games’ Torque engine to build out virtual training environments. I felt it was worth noting since it represented the first significant defection from Second Life I’d heard of, but thought […]


About Richard Carey

RAC-BB-2008 Richard Carey is a product development executive, project manager and human engagement engineer with 20+ years of experience creating e-business, e-learning, social media, games, virtual reality, video and multimedia products, and bringing them to market. Call 718-858-8858 or click here to learn more.


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