After months of anticipation Halo is here along with all the noise fans can make and Microsoft can buy. The buzz volume is understandable given what’s at stake.
The New York Times reports “The success of Halo 3 is critical for Microsoft, which has struggled to get its Xbox game players into homes around the world. […]
A handful of US and European developers have been working in stealth mode on game engines and frameworks with low barriers of entry: inexpensive or free, browser based, pre-built components and code. Now that these products are beginning to come into view it’s notable that most are using social media as an integral part of […]
A few years ago a WoW avatar named Embir (a/k/a Lee Wilson, then a colleague at Pearson Education) approached me about the idea of using video games as learning tools. I’d had more than a passing interest in games since developing a MMOG concept prototype for Paramount Interactive and in a short time we […]
Published September 13th, 2007
in Culture, Marketing and Uncategorized.
Disney’s purchase of Club Penquin for $350 million (plus a follow-on $350 mil if certain performance targets are reached) may have contradicted my May 17 post naming SONY as the acquiring company (Global Warmng in Club Penguin) but it validated the kids MMOG space just the same. It also prompted me to log in […]
There was a post on the New York Tech Meetup mailing list this morning, copied below, seeking help to find Steve Fosset. It’s a great example of Web 2.0 applications and crowd-sourcing, and their potential to make a difference. To participate login to the Amazon Mechanical Turk here.
On Monday, September 3, 2007, Steve Fossett, the […]
A shout-out this morning to Lee Wilson who covered last week’s Austin Game Develpers Conference so well on his Education Business Blog. In Video Games, Virtual Worlds, and Education Publishing Lee covers several keynotes including one from Raph Koster, President of Areae:
The parallels between how the web is changing the game industry and the world […]