Archive for September, 2007

The Halo Effect

After months of anticipation Halo is here along with all the noise fans can make and Microsoft can buy. The buzz volume is understandable given what’s at stake.

The New York Times reports “The success of Halo 3 is critical for Microsoft, which has struggled to get its Xbox game players into homes around the world. […]

Games Meet the Web & Social Media

A handful of US and European developers have been working in stealth mode on game engines and frameworks with low barriers of entry: inexpensive or free, browser based, pre-built components and code. Now that these products are beginning to come into view it’s notable that most are using social media as an integral part of […]

Debunking Video Game Myths

A few years ago a WoW avatar named Embir (a/k/a Lee Wilson, then a colleague at Pearson Education) approached me about the idea of using video games as learning tools. I’d had more than a passing interest in games since developing a MMOG concept prototype for Paramount Interactive and in a short time we […]

Happy Penguins, Empty Calories

Disney’s purchase of Club Penquin for $350 million (plus a follow-on $350 mil if certain performance targets are reached) may have contradicted my May 17 post naming SONY as the acquiring company (Global Warmng in Club Penguin) but it validated the kids MMOG space just the same. It also prompted me to log in […]

Crowd-sourcing In Action

There was a post on the New York Tech Meetup mailing list this morning, copied below, seeking help to find Steve Fosset. It’s a great example of Web 2.0 applications and crowd-sourcing, and their potential to make a difference. To participate login to the Amazon Mechanical Turk here.
On Monday, September 3, 2007, Steve Fossett, the […]

Austin Game Developers Conference

A shout-out this morning to Lee Wilson who covered last week’s Austin Game Develpers Conference so well on his Education Business Blog. In Video Games, Virtual Worlds, and Education Publishing Lee covers several keynotes including one from Raph Koster, President of Areae:
The parallels between how the web is changing the game industry and the world […]


About Richard Carey

RAC-BB-2008 Richard Carey is a product development executive, project manager and human engagement engineer with 20+ years of experience creating e-business, e-learning, social media, games, virtual reality, video and multimedia products, and bringing them to market. Call 718-858-8858 or click here to learn more.


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