While waiting in vain for my alpha testing account to be approved I read this post describing how Metaplace works. If Raph Koster and his team pull this off as well as I suspect they will I think it’s likely that Metaplace will spawn uncountable new MMOs, authored by everyone from kids to media agencies […]
Archive for October, 2007
If I Die Take Me to Metaplace Heaven
Published October 20th, 2007 in Culture, Emerging Technologies, Serious Games and Web 2.0 & Beyond. 0 CommentsThe Open iPhone Arrives
Published October 18th, 2007 in Culture, Educational Technologies, Emerging Technologies, Serious Games and User Experience. 1 CommentIn one sentence on Apple’s Hot News blog yesterday Steve Jobs changed (some of) everything: “Let me just say it: We want native third party applications on the iPhone, and we plan to have an SDK in developers’ hands in February.” Yup, Apple is cracking open the iPhone so developers will be able to write […]
It’s the (Virtual) Economy, Stupid
Published October 16th, 2007 in Business & Finance, Culture, Educational Technologies, Emerging Technologies, Serious Games, Uncategorized and User Experience. 0 CommentsVirtual worlds and MMOGs are taking another step closer to meatspace — the real world — with the growth of in-game and cross-game economies.
Recently I read Julian Dibble’s book Play Money about “quitting his day job to trade virtual loot” as a gold farmer in the commercial metaverse — Ultima Online, World of Warcraft et […]
Digital Media Marketplace
Published October 8th, 2007 in Culture, Emerging Technologies, Marketing and Web 2.0 & Beyond. 0 CommentsLeading the Red Herring’s top articles this morning is a story about a new service called Zipidee that’s a paradigm shift in the sale of digital content, particularly for independently produced digital media and long-tail products from the majors:
“A startup coming out of stealth mode is hoping to upend the market for digital products in […]
Bingo, Videogames, Heaven & Hell
Published October 8th, 2007 in Culture and Serious Games. 1 CommentThe Sunday New York Times ran a provocative article this weekend called Thou Shalt Not Kill, Except in a Popular Video Game at Church about how some churches holding “Halo nights” to lure teens boys and young men back to the fold. From my life and travels beyond the confines of the Hudson and East […]
They’re (still) Everywhere!
Published October 3rd, 2007 in Marketing, Serious Games and Web 2.0 & Beyond. 0 CommentsAfter this post I may have to give up on reporting all the new virtual worlds - they’re popping up like so many wack-a-mole rodents and the day’s just not long enough to track ‘em all. But before this meme goes dark I can report on two PaidContent.com posts relevant to the convergence of […]
We’ve all read the screaming headlines that top the news cycle every few months, “Videogamer Drops Dead,” and had to decide whether to answer or ignore another round of questioning from non-playing friends/colleagues. Gamers have a tougher decision to make every night; for married gamers the decision is even more difficult: Should I go to […]
They’re Everywhere!
Published October 1st, 2007 in Culture, Emerging Technologies, Uncategorized and Web 2.0 & Beyond. 0 CommentsEverywhere you look there’s another virtual world or game site coming to life. Today’s installments are Planet Cazmo, a new music themed virtual world from western-Massachusetts based Pileated Pictures, and YoYoGames from the UK.
Though Planet Cazmo is not yet open to the public I stumbled across the registration screen, signed up and logged right […]
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