Archive for February, 2008

Next-Gen Virtual Worlds for Kids

There were two good blog posts on virtual words for kids that caught my eye this week. 360 Kid’s Scott Traylor reports the 2008 New York Toy Fair was one of the best in recent years, with “…at least twelve new or relaunched social networking / virtual world destinations for children. Some have an offline […]

Current Events & Learning Games

Given the amount of time it takes to design, develop and go to market, it’s rare for current issues or events to find their way into a game. ICED, a new issue-oriented learning game that takes on the hot-button topic of immigration, is an exception to that rule and also shows how new development tools […]

Taxonomy of Serious Games — Updated

According to Ben Sawyer (Digital Mill) and Peter Smith (University of Central Florida), “Everyone has their own name for what serious games should be called. When they’re using these terms, they’re still talking about serious games… It’s not that these words are wrong. It’s just, they’re trying to categorize things. And there’s nothing categorical about […]

Will Wright’s “Spore” Coming in Sept.

In one of the most anticipated product announcements in years, Will Wright said this week that his new game, Spore, will be released worldwide on September 7th. I’ve seen so many previews I’ll be glad to get my hands on it (though I don’t look forward to the Cloverfield-esque movie sequel where “Spore Eats […]

Raph Koster on User Generated MMOGs

In two recent interviews Raph Koster shares his early thinking about user-generated content and MMOGs, and reveals more details about Metaplace, his virtual world platform that encourages users to modify and create their own virtual worlds, much the way services like Kerpoof and Scratch allow users to create and mod pictures, movies, animations, and […]

Henry Jenkins on Emerging Technologies

Henry Jenkins post about Educause Learning Initiative conference last week references the 2008 Horizon Report “…that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expressions within learning-focused organizations.” According to the report emerging technologies with the greatest likely impact include:

Grassroots Video — “virtually anyone […]


About Richard Carey

RAC-BB-2008 Richard Carey is a product development executive, project manager and human engagement engineer with 20+ years of experience creating e-business, e-learning, social media, games, virtual reality, video and multimedia products, and bringing them to market. Call 718-858-8858 or click here to learn more.


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