There were two good blog posts on virtual words for kids that caught my eye this week. 360 Kid’s Scott Traylor reports the 2008 New York Toy Fair was one of the best in recent years, with “…at least twelve new or relaunched social networking / virtual world destinations for children. Some have an offline […]
Archive for February, 2008
Next-Gen Virtual Worlds for Kids
Published February 26th, 2008 in Educational Technologies, Serious Games and Web 2.0 & Beyond. 1 CommentCurrent Events & Learning Games
Published February 22nd, 2008 in Culture, Educational Technologies, Serious Games and nextNY. 0 CommentsGiven the amount of time it takes to design, develop and go to market, it’s rare for current issues or events to find their way into a game. ICED, a new issue-oriented learning game that takes on the hot-button topic of immigration, is an exception to that rule and also shows how new development tools […]
Taxonomy of Serious Games — Updated
Published February 20th, 2008 in Educational Technologies, Emerging Technologies and Serious Games. 0 CommentsAccording to Ben Sawyer (Digital Mill) and Peter Smith (University of Central Florida), “Everyone has their own name for what serious games should be called. When they’re using these terms, they’re still talking about serious games… It’s not that these words are wrong. It’s just, they’re trying to categorize things. And there’s nothing categorical about […]
Will Wright’s “Spore” Coming in Sept.
Published February 13th, 2008 in Culture, Dust or Magic, Uncategorized and User Experience. 1 CommentIn one of the most anticipated product announcements in years, Will Wright said this week that his new game, Spore, will be released worldwide on September 7th. I’ve seen so many previews I’ll be glad to get my hands on it (though I don’t look forward to the Cloverfield-esque movie sequel where “Spore Eats […]
Raph Koster on User Generated MMOGs
Published February 4th, 2008 in Emerging Technologies, Serious Games, Uncategorized, User Experience and Web 2.0 & Beyond. 0 CommentsIn two recent interviews Raph Koster shares his early thinking about user-generated content and MMOGs, and reveals more details about Metaplace, his virtual world platform that encourages users to modify and create their own virtual worlds, much the way services like Kerpoof and Scratch allow users to create and mod pictures, movies, animations, and […]
Henry Jenkins on Emerging Technologies
Published February 4th, 2008 in Culture, Educational Technologies, Emerging Technologies, Serious Games and Web 2.0 & Beyond. 0 CommentsHenry Jenkins post about Educause Learning Initiative conference last week references the 2008 Horizon Report “…that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expressions within learning-focused organizations.” According to the report emerging technologies with the greatest likely impact include:
Grassroots Video — “virtually anyone […]
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