How could you go wrong choosing William Shakespeare’s plays and characters to be the centerpiece of a massively multiplayer online game?
Just ask Ted Castronova who received a “genius grant” from the MacArthur Foundation to create Arden: The World of William Shakespeare, then discovered genius alone isn’t enough. As Chris Baker reports in WIRED […]
Archive for April, 2008
Making Games That Don’t Suck
Published April 10th, 2008 in Dust or Magic, Serious Games, Uncategorized and User Experience. 1 CommentTED: Sharing the Wealth
Published April 7th, 2008 in Educational Technologies and Uncategorized. 0 CommentsTED (Technology, Entertainment, Design) began in 1984 as a conference to bring together people from those three worlds who wouldn’t ordinarily meet. Today it’s become a gathering of the world’s most fascinating thinkers and doers in these fields and beyond, challenging them to share their best ideas and insights in 18 minutes. For years […]
Getting Down to Business
Published April 4th, 2008 in Business & Finance, Culture, Emerging Technologies, Serious Games and Social Networking. 0 CommentsFed up with leaving a huge carbon footprint as you travel on business? As the Virtual Worlds conference concludes here in New York, David Wortley of the Serious Games Institute in Coventry, UK writes that CNBC Europe has broadcast a feature story that discusses the use of virtual worlds for distance meetings and other core […]
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