Monthly Archives: February 2009

Toy Fair Brain Dump

Our friend Warren Buckleitner, Editor of Children’s Technology of Review (www.childrenssoftware.com), gives an impromptu brain dump of Toy Fair ’09. On his mind: the explosion of virtual world-real toy hybrids […]

Read the Book, Play the Game

Of all the games I saw at Toy Fair this week the Jacabee Code was the most interesting. In this new-to-market print/game hybrid for 7 to 12 year olds, the […]

Sleepless in New York

I spent the last weekend in January participating in the first Global Game Jam at New York’s Columbia University (there were 1,650 participants at 54 locations in 23 countries in […]

Brand You According to Google

Let’s face it, the ability to manage and control our personal and professional identities has taken a big hit thanks to web services like Google, MySpace, Facebook, social bookmarking and […]

Suffering Information Overload?

“Paying attention isn’t a simple act of self-discipline, but a cognitive ability with deep neurobiological roots – and these roots are in danger of dying” according to the interview with […]

Using Games in the Classroom

Should video games be used in the classroom? Can they support a standards-based curriculum and do they improve learning outcomes? My colleague and collaborator Lee Wilson has written a white […]

Live from the Global Game Jam

It’s day three, two hours and counting to the end of Game Jam 2009 and I’m reporting this morning from the world wide headquarters of Team High Concept. For the […]