Richard Carey is the Vice President of Technology for Second Avenue Learning. He has been visioning, designing, and developing digital media products and solutions for two decades.
In 2006 he founded Richard Carey Digital Media LLC to provide consulting, experience design, content production and software development services. RCDM projects include games-based learning simulations and systems; sales training simulations; formative assessment dashboards; mobile games to drive employee motivation; apps for semantic content curation; course-building tools for college and professional instructors; literacy, fluency and numeracy products; e-commerce systems and more. Clients included The College Board, Macmillan Science and Education, Impact Simulations, Grupo Elektra, The Economist, PCI Education, Essilor International, McGraw-Hill Higher Eduction, the Robert Wood Johnson Foundation, Reavis Parent Lehrer, Walden Woods Foundation, and the Women’s City Club of New York.
Before establishing Richard Carey Digital Media, Richard served as the Director of Educational Technology Product Development for Pearson Education, and as the Director of Emerging Technology Research and Development for Scholastic. In these capacities he was responsible for designing and developing online applications for assessment, instruction and classroom management, including AMP Reading and AMP Math, DRA Online II, and QuickReads II for Pearson, the online ordering system for Scholastic Book Clubs, and new products for Scholastic’s Weston Woods division.
A life-long entrepreneur and media producer, Richard has many award winning corporate video projects to his credit (CBS, Disney, Dow Jones, Pepsi), television entertainment specials (ABC, HBO, Showtime, Universal), virtual reality projects (Pfizer) and multimedia installations (Springfield Museum of Science, Boston Museum of Transportation, Concord Friends of the Performing Arts), as well as documentaries for the Minneapolis Children’s Theater Company, WGBH Boston, and the National Endowment for the Humanities.
Richard speaks and blogs on emerging technologies, gamification, serious games, and social media, and has moderated or appeared on panels for Software and Information Industry Association, Game Developers Conference, Seybold Conference, Society of Children’s Book Authors and Illustrators, ProMax, Levin Institute, Baruch Business School and Sobel Media Events. He lives and works in Brooklyn, New York.