Category Archives: The Biosphere

Current Events & Learning Games

Given the amount of time it takes to design, develop and go to market, it’s rare for current issues or events to find their way into a game. ICED, a […]

Will Wright’s “Spore” Coming in Sept.

In one of the most anticipated product announcements in years, Will Wright said this week that his new game, Spore, will be released worldwide on September 7th. I’ve seen so […]

Henry Jenkins on Emerging Technologies

Henry Jenkins post about Educause Learning Initiative conference last week references the 2008 Horizon Report “…that seeks to identify and describe emerging technologies likely to have a large impact on […]

Dust or Magic Video Wrap-up

I left the 2007 Dust or Magic conference a few weeks ago with nine hours of video to edit, my mind full of new insights about interactive technology for kids. […]

A Penguin’s Tale

Lane Merrifield opened the Dust or Magic conference by giving us a front-row seat to the creation of Club Penguin. If there was ever a testament to the Power of […]

Kerpoof – Three Seconds to Fun

Krista Marks has a bold vision to change the way kids interact with the computer and learn about creativity, and her new site Kerpoof is a giant leap forward in that direction. […]

User Interface Devices for Kids

Eric Strommen has designed and studied interactive learning products for children on almost every interactive platform available including Nintendo, SEGA, CD-I, DV-I, CD-ROM, online services and more. He founded Playful Efforts to […]

Children’s Technology Trends in 2008

In this video presentation I taped at the 7th annual Dust or Magic conference, Robin Raskin forecasts the trends she sees coming in children’s technology for 2008 and beyond. Robin […]

Dust or Magic

Although the 7th annual Dust or Magic conference on children’s media has sold out, I’ll be there to tape, blog and web-cast many of the keynote presentations (except those that […]

It’s the (Virtual) Economy, Stupid

Virtual worlds and MMOGs are taking another step closer to meatspace — the real world — with the growth of in-game and cross-game economies. Recently I read Julian Dibble’s book […]