Category Archives: The Biosphere

Bingo, Videogames, Heaven & Hell

The Sunday New York Times ran a provocative article this weekend called Thou Shalt Not Kill, Except in a Popular Video Game at Church about how some churches holding “Halo […]

Decision Matrix for Gamers

We’ve all read the screaming headlines that top the news cycle every few months, “Videogamer Drops Dead,” and had to decide whether to answer or ignore another round of questioning […]

The Halo Effect

After months of anticipation Halo is here along with all the noise fans can make and Microsoft can buy. The buzz volume is understandable given what’s at stake. The New […]

Games Meet the Web & Social Media

A handful of US and European developers have been working in stealth mode on game engines and frameworks with low barriers of entry: inexpensive or free, browser based, pre-built components […]

Debunking Video Game Myths

A few years ago a WoW avatar named Embir (a/k/a Lee Wilson, then a colleague at Pearson Education) approached me about the idea of using video games as learning tools. […]

Happy Penguins, Empty Calories

Disney’s purchase of Club Penquin for $350 million (plus a follow-on $350 mil if certain performance targets are reached) may have contradicted my May 17 post naming SONY as the […]

Body-Centered UI: from Wii to Wheeee!!!

Unlike my last post this one is about a game and its developer, New York University interactive telecommunications student Jennifer Chowdhury, who is pushing the envelope of user interface in […]

This is Not a Game

A couple of years ago I met a Lieutenant at a demonstration of military simulations near Pentagon City, and watched with interest as he grew more excited with their verisimilitude. […]

The Emperor’s Second Life?

I can’t count the times I’ve found Second Life either uninhabited or so busy to be unusable, and wondered if it would ever deliver on its promise. Frank Rose’ Wired […]

Kids, Youth & Digital Technology Study

With thanks to Scott Traylor for bringing this to my attention: MTV, Nickelodeon and Microsoft have released findings from a survey of 18,000 kids and youth from 16 countries that […]