Category Archives: The Biosphere

When Sims Get Real & Life Goes Virtual

The first Metaverse Roadmap (MVR) is now complete and available in both web and PDF formats at The MVR has been a year-long, a cross-industry effort to vision the […]

Games, Learning & Society 3.0

In his opening keynote at the Game, Learning & Society 3.0 conference in Madison, WI last week, Professor James Gee set the stage for the year’s most substantive conference on […]

Virtual Branding: From Pages to Places

British metaverse consultancy and marketing agency K Zero reports this week that 85 international brands had established a presence in Second Life by the end of May 2007. In 2006 […]

A Taxonomy of Serious Games

As noted by 360KID’s Scott Traylor in his blog Ben Sawyer presented a taxonomy of serious games at the recent Annenberg Workshop on Learning Games. Scott writes, “Ben began the […]

Gamer-Centered Design

I’ve championed user centered design for years and in part that’s behind the argument for using educational games and simulations for teaching: meeting and engaging students on their own terms. […]

Global Warming In Club Penquin

Bringing new meaning to the phrase global warming, Rafat Ali broke the story yesterday that Sony is in talks to acquire Club Penguin, the virtual world for kids from British […]

Easy Coding for Kids

Scratch is a new programming language developed at the MIT Media Lab that’s aimed at kids from 8-up. According to the BBC story and video out earlier this week Scratch […]

80% of Internet Users to Have a “Second Life”

It looks like Gartner is jumping into virtual punditry if this press release on BusinessWire is any indication. It states emphatically “By the end of 2011, 80 percent of active […]

Generation “G”

This just in from the department of astute observations: Andrew Eglinton, a student at the University of London, posted this on his blog last year: “Generations born after the early […]

Expressonist Painting, Existentialist Literature, New Wave Cinema and Video Games

Paris, March 21st (Wired). “First there were the 19th-century impressionist painters. Then came the existentialists and Le Nouvelle Vague filmmakers. Now, 21st-century video-gamemakers represent the latest artistic genre deemed worthy […]