Tangential Learning in Games

As you know I’m a strong proponent of using games for learning, but sometimes explaining how and why these two realms come together is difficult. In this amusing video James Portnow and Daniel Floyd discuss how tangential learning occurs in games and how...

Can the Terminator Terminate Textbooks?

Responding to the state’s budget crisis, California’s Governor Schwarzenegger wants to save money by cutting out printed textbooks, asserting the state’s tech-savvy youngsters will quickly adapt to learning online. I think he’s right, but is he...

The Future of Learning

Beginning this September New York City will be home to Quest to Learn, one of the most innovative 6-12th grade public schools in the country, that will use game design and game-inspired methods to teach critical 21st century skills and literacies. Created in...

Toy Fair Brain Dump

Our friend Warren Buckleitner, Editor of Children’s Technology of Review (www.childrenssoftware.com), gives an impromptu brain dump of Toy Fair ’09. On his mind: the explosion of virtual world-real toy hybrids (Webkinz Jr. and others); JAKKS Pacific...

Read the Book, Play the Game

Of all the games I saw at Toy Fair this week the Jacabee Code was the most interesting. In this new-to-market print/game hybrid for 7 to 12 year olds, the player starts by reading a story which contains clues needed to succeed in an online game/virtual world. You...