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Archive for the 'Emerging Technologies' Category

Green Report from the Metaverse

Last winter Stanford University hosted the Metaverse U Conference to “bring together industry leaders, artists, and academics to discuss a range of topics surrounding virtual worlds.” For some reason that seemed important at the time I couldn’t attend, but as the July 4th holiday nears I’ve taken time away from a social media-cum-virtual world-cum MMOG […]

The Search Game

A shout out to Eliane Alhadeff for her recent post Search as a Serious Game which highlights a seriously cool search interface from SearchMe.com. A picture says a thousand words so file this under User Experience and go take it for a spin to see what web search + gamer centered design might look […]

Getting Down to Business

Fed up with leaving a huge carbon footprint as you travel on business? As the Virtual Worlds conference concludes here in New York, David Wortley of the Serious Games Institute in Coventry, UK writes that CNBC Europe has broadcast a feature story that discusses the use of virtual worlds for distance meetings and other core […]

Metaplace Test & Metachat Live

Tonight was the second public stress test of Raph Koster’s Metaplace virtual world and being there over the course of a half-hour gave up some hints of what’s to come. The local client runs in Flash and logged-in users arrive in the lobby where they can invoke help, learn about the rules, or play […]

Games, Social Media and the Web

More people are connecting through social media every day, creating, personalizing, and sharing user-made content on the web, often called Web 2.0. There are a handful of emerging companies and products taking Web 2.0 to the next level with user generated games, animation and other rich media.
I’ve been making it my business to track them […]

Taxonomy of Serious Games — Updated

According to Ben Sawyer (Digital Mill) and Peter Smith (University of Central Florida), “Everyone has their own name for what serious games should be called. When they’re using these terms, they’re still talking about serious games… It’s not that these words are wrong. It’s just, they’re trying to categorize things. And there’s nothing categorical about […]

Raph Koster on User Generated MMOGs

In two recent interviews Raph Koster shares his early thinking about user-generated content and MMOGs, and reveals more details about Metaplace, his virtual world platform that encourages users to modify and create their own virtual worlds, much the way services like Kerpoof and Scratch allow users to create and mod pictures, movies, animations, and […]

Henry Jenkins on Emerging Technologies

Henry Jenkins post about Educause Learning Initiative conference last week references the 2008 Horizon Report “…that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expressions within learning-focused organizations.” According to the report emerging technologies with the greatest likely impact include:

Grassroots Video — “virtually anyone […]

Extreme Localization

Though I haven’t added any new posts for nearly a month, “Reports of my demise have been greatly exaggerated,” as Marc Twain famously said. What I have been doing is studying the effect of extreme localization by playing Rayman’s Raving Rabbids II on my neighbors Wii. It didn’t get rave reviews, but the reviewers don’t […]

Bubbles Big and Small

Having lived through the first Internet bubble I see as many differences with “Web 2.0″ as similarities to the madness of the ’90s. Still, this video from nextNY.org is too funny and timely not to share. So enjoy your tiny bubbles tonight, let’s avoid making another big one, and see you next year!


About Richard Carey

RAC-BB-2008 Richard Carey is a product development executive, project manager and human engagement engineer with 20+ years of experience creating e-business, e-learning, social media, games, virtual reality, video and multimedia products, and bringing them to market. Call 718-858-8858 or click here to learn more.


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