Category Archives: Games & Simulations

SIIA Ed Tech Forum Wrap-up

I’ve written summaries of most of the sessions at SIIA’s Ed Tech Business Forum including the two previous posts, below. Those that I missed were covered by Ileana Rowe, and […]

A VC’s Perspective on EdTech Investment

Part one of three reports on the SIIA’s Ed Tech Business Forum, the leading business and finance conference for the K-12 and postsecondary education technology market that wrapped up a […]

Dust or Magic Video Wrap-up

I left the 2007 Dust or Magic conference a few weeks ago with nine hours of video to edit, my mind full of new insights about interactive technology for kids. […]

Kerpoof – Three Seconds to Fun

Krista Marks has a bold vision to change the way kids interact with the computer and learn about creativity, and her new site Kerpoof is a giant leap forward in that direction. […]

Nurturing Creativity

Mitchel Resnick is an interactive media visionary. He directs the Lifelong Kindergarten research group at the Media Laboratory at Massachusetts Institute of Technology and develops technologies to engage people, particularly […]

Dust or Magic

Although the 7th annual Dust or Magic conference on children’s media has sold out, I’ll be there to tape, blog and web-cast many of the keynote presentations (except those that […]

It’s the (Virtual) Economy, Stupid

Virtual worlds and MMOGs are taking another step closer to meatspace — the real world — with the growth of in-game and cross-game economies. Recently I read Julian Dibble’s book […]

Bingo, Videogames, Heaven & Hell

The Sunday New York Times ran a provocative article this weekend called Thou Shalt Not Kill, Except in a Popular Video Game at Church about how some churches holding “Halo […]

The Halo Effect

After months of anticipation Halo is here along with all the noise fans can make and Microsoft can buy. The buzz volume is understandable given what’s at stake. The New […]

Games Meet the Web & Social Media

A handful of US and European developers have been working in stealth mode on game engines and frameworks with low barriers of entry: inexpensive or free, browser based, pre-built components […]