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Archive for the 'Educational Technologies' Category

The New Convergence, Redux

The SIIA just released a transcript of our panel discussion at the Ed Tech Industry Summit last month in San Francisco which you can download here (pdf). Transcripts or videos of all the presentations and panels at the conference are listed here. Check it out!

Can You Grock It?

Grockit, a San Francisco startup which raised $2.7m several years ago to seed their game project has taken down an $8m B-round according to Ed Tech Design’s Sari Follansbee, who brought this to my attention today, and the company’s own press release:
Integral Capital Partners lead the $8M round with Benchmark Capital, who lead their Series […]

What Happens Here Doesn’t Stay Here

Does what you experience and learn in virtual environments like MMOGs and videogames have any relevance to real life?
Thought leaders like Jim Gee and researchers like Jeremy Bailenson, director of Stanford University’s Virtual Human Interaction Lab (VHIL), assert that it does. Bailenson has been studying ways that online behavior affects daily life (.pdf) and in […]

The New Convergence

The new convergence of products that combine aspects of online games and simulations, social networking and user generated content in the service of learning was the topic of our panel at the SIIA’s annual Ed Tech Industry Summit:

Krista Marks, Chief Executive Officer, Kerpoof
Carly Shuler, The Joan Ganz Cooney Center at Sesame Workshop
Dave McCool, President, Muzzy […]

Death of Education > Birth of Learning

While students embrace mobile always-connected media and devices, virtual environments, and social networks in their daily lives, schools still rely on teaching methods that were used generations ago. This short video Learning to Change, Changing to Learn, which was produced by CoSN and the Pearson Foundation, argues that this dichotomy signals the death of education […]

Spy vs. Spy

As a cold-war baby one of my favorite cartoon strips was Mad magazine’s Spy vs. Spy. That all flashed back to me a few years ago at the second Serious Games Summit in Crystal City, VA, just across the highway from the Pentagon.
There, it didn’t take long to realize — with equal measures of horror […]

TED: Sharing the Wealth

TED (Technology, Entertainment, Design) began in 1984 as a conference to bring together people from those three worlds who wouldn’t ordinarily meet. Today it’s become a gathering of the world’s most fascinating thinkers and doers in these fields and beyond, challenging them to share their best ideas and insights in 18 minutes. For years […]

No Batteries Required

Today when most of us think about the potential of serious games in the classroom, computer-based games come to mind. With all the attendant issues about the ratio of students to computers, software trouble shooting, not to mention tightly prescribed lesson plans and class periods, however, it’s not surprising the original enthusiasm fades quickly. A […]

Games, Social Media and the Web

More people are connecting through social media every day, creating, personalizing, and sharing user-made content on the web, often called Web 2.0. There are a handful of emerging companies and products taking Web 2.0 to the next level with user generated games, animation and other rich media.
I’ve been making it my business to track them […]

Extreme Growth

Ahead of this year’s Game Developers Conference, analyst and virtual world fan Bruce Sterling Woodcock updated his MMOG Chart website. Compiled and published since 2002 using stats from 1997 to date, it provides as unbiased a snapshot of growth in the MMOG space as you’re likely to find. And in an year when subscriptions to […]


About Richard Carey

RAC-BB-2008 Richard Carey is a product development executive, project manager and human engagement engineer with 20+ years of experience creating e-business, e-learning, social media, games, virtual reality, video and multimedia products, and bringing them to market. Call 718-858-8858 or click here to learn more.


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