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Archive for the 'User Experience' Category

Green Report from the Metaverse

Last winter Stanford University hosted the Metaverse U Conference to “bring together industry leaders, artists, and academics to discuss a range of topics surrounding virtual worlds.” For some reason that seemed important at the time I couldn’t attend, but as the July 4th holiday nears I’ve taken time away from a social media-cum-virtual world-cum MMOG […]

Wii for the Visually Impaired

Designing software that could be used by people with differing abilities was a big part of building software for Pearson Education. Working there taught me a lot about Universal Design for Learning and making products accessible, so it’s refreshing to see this meme make its way into a game for the Wii — in this […]

The Contrarian View

A shout out to Lee Wilson at the Education Business Blog who wrote A Contrarian View of Social Media, adding another perspective to my recent panel and posts about social networking.
Lee quotes Bob Hoffman over at Copyblogger whose post A Cranky, Skeptical Loudmouth Looks at Social Media Marketing bottom lines the distaff view:
You and I […]

Social Networking on the Rise

From the number of inquiries we receive and the projects we’re managing lately — blogs, forums, wikis, user content sites, multi-player games and sims — it’s clear there’s tremendous demand for social networking. Out of curiosity I pinged Indeed.com and found this trajectory for social networking jobs:

 

“social networking” Job Trends
“social networking” […]

What Happens Here Doesn’t Stay Here

Does what you experience and learn in virtual environments like MMOGs and videogames have any relevance to real life?
Thought leaders like Jim Gee and researchers like Jeremy Bailenson, director of Stanford University’s Virtual Human Interaction Lab (VHIL), assert that it does. Bailenson has been studying ways that online behavior affects daily life (.pdf) and in […]

The Search Game

A shout out to Eliane Alhadeff for her recent post Search as a Serious Game which highlights a seriously cool search interface from SearchMe.com. A picture says a thousand words so file this under User Experience and go take it for a spin to see what web search + gamer centered design might look […]

Making Games That Don’t Suck

How could you go wrong choosing William Shakespeare’s plays and characters to be the centerpiece of a massively multiplayer online game?
Just ask Ted Castronova who received a “genius grant” from the MacArthur Foundation to create Arden: The World of William Shakespeare, then discovered genius alone isn’t enough. As Chris Baker reports in WIRED […]

Once More, With Feeling

Can a video game evoke human emotions more subtle than the adrenaline rush of offing gun-toting zombies and other digital miscreants? After playing a demo of The Graveyard, produced in an expressionist film noir like black and white by Belgium-based Tale-of-Tales, I’m that sure they can. From Tale-of-Tales’ press release:
The Graveyard is an experiment […]

Your Web Domain Analyzed

Ever wonder your website or blog wold look like if all the links out were traced five or ten hops to their ultimate destination?
David Polinchock at BrandExperience found this applet by Salathe Marcel where you “…put in your web address and it turns it into this very cool, visual graph.” Very cool indeed.
The illustration […]

Will Wright’s “Spore” Coming in Sept.

In one of the most anticipated product announcements in years, Will Wright said this week that his new game, Spore, will be released worldwide on September 7th. I’ve seen so many previews I’ll be glad to get my hands on it (though I don’t look forward to the Cloverfield-esque movie sequel where “Spore Eats […]


About Richard Carey

RAC-BB-2008 Richard Carey is a product development executive, project manager and human engagement engineer with 20+ years of experience creating e-business, e-learning, social media, games, virtual reality, video and multimedia products, and bringing them to market. Call 718-858-8858 or click here to learn more.


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