Last winter Stanford University hosted the Metaverse U Conference to “bring together industry leaders, artists, and academics to discuss a range of topics surrounding virtual worlds.” For some reason that seemed important at the time I couldn’t attend, but as the July 4th holiday nears I’ve taken time away from a social media-cum-virtual world-cum MMOG […]
Archive for the 'Web 2.0 & Beyond' Category
Green Report from the Metaverse
Published July 3rd, 2008 in Emerging Technologies, Serious Games, Social Networking, User Experience and Web 2.0 & Beyond. 0 CommentsSocial Networking Etiquette
Published June 16th, 2008 in Culture, Social Networking, Uncategorized and Web 2.0 & Beyond. 0 CommentsSocial networking used to be so simple, a forum to say or discuss what’s on your mind and meet others who are on the same page. However as more people get on the bandwagon — students, moms, bosses, clients, recruiters, HR departments — the rules are changing and like most rules you ignore them at […]
The Contrarian View
Published June 5th, 2008 in Marketing, Social Networking, User Experience and Web 2.0 & Beyond. 1 CommentA shout out to Lee Wilson at the Education Business Blog who wrote A Contrarian View of Social Media, adding another perspective to my recent panel and posts about social networking.
Lee quotes Bob Hoffman over at Copyblogger whose post A Cranky, Skeptical Loudmouth Looks at Social Media Marketing bottom lines the distaff view:
You and I […]
Social Networking on the Rise
Published May 30th, 2008 in Business & Finance, Culture, Social Networking, Uncategorized, User Experience and Web 2.0 & Beyond. 0 CommentsFrom the number of inquiries we receive and the projects we’re managing lately — blogs, forums, wikis, user content sites, multi-player games and sims — it’s clear there’s tremendous demand for social networking. Out of curiosity I pinged Indeed.com and found this trajectory for social networking jobs:
“social networking” Job Trends
“social networking” […]
The New Convergence
Published May 20th, 2008 in Business & Finance, Educational Technologies, Serious Games, Social Networking and Web 2.0 & Beyond. 0 CommentsThe new convergence of products that combine aspects of online games and simulations, social networking and user generated content in the service of learning was the topic of our panel at the SIIA’s annual Ed Tech Industry Summit:
Krista Marks, Chief Executive Officer, Kerpoof
Carly Shuler, The Joan Ganz Cooney Center at Sesame Workshop
Dave McCool, President, Muzzy […]
Death of Education > Birth of Learning
Published May 13th, 2008 in Culture, Educational Technologies, Uncategorized and Web 2.0 & Beyond. 0 CommentsWhile students embrace mobile always-connected media and devices, virtual environments, and social networks in their daily lives, schools still rely on teaching methods that were used generations ago. This short video Learning to Change, Changing to Learn, which was produced by CoSN and the Pearson Foundation, argues that this dichotomy signals the death of education […]
Metaplace Test & Metachat Live
Published March 19th, 2008 in Emerging Technologies, Serious Games, Uncategorized and Web 2.0 & Beyond. 0 CommentsTonight was the second public stress test of Raph Koster’s Metaplace virtual world and being there over the course of a half-hour gave up some hints of what’s to come. The local client runs in Flash and logged-in users arrive in the lobby where they can invoke help, learn about the rules, or play […]
Games, Social Media and the Web
Published March 18th, 2008 in Culture, Educational Technologies, Emerging Technologies and Web 2.0 & Beyond. 1 CommentMore people are connecting through social media every day, creating, personalizing, and sharing user-made content on the web, often called Web 2.0. There are a handful of emerging companies and products taking Web 2.0 to the next level with user generated games, animation and other rich media.
I’ve been making it my business to track them […]
Extreme Growth
Published March 14th, 2008 in Culture, Educational Technologies, Serious Games, Uncategorized and Web 2.0 & Beyond. 1 CommentAhead of this year’s Game Developers Conference, analyst and virtual world fan Bruce Sterling Woodcock updated his MMOG Chart website. Compiled and published since 2002 using stats from 1997 to date, it provides as unbiased a snapshot of growth in the MMOG space as you’re likely to find. And in an year when subscriptions to […]
Next-Gen Virtual Worlds for Kids
Published February 26th, 2008 in Educational Technologies, Serious Games and Web 2.0 & Beyond. 1 CommentThere were two good blog posts on virtual words for kids that caught my eye this week. 360 Kid’s Scott Traylor reports the 2008 New York Toy Fair was one of the best in recent years, with “…at least twelve new or relaunched social networking / virtual world destinations for children. Some have an offline […]

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