Experience, insight and dedication.
Richard Carey has been designing, building and managing apps, games, sims, sites and system for two decades, forming Richard Carey Digital Media in 2006 to offer a range of management, consulting, experience design, content production and software development services to companies large and small.
Recent projects include games-based learning simulations and systems; sales training simulations; formative assessment dashboards; mobile games to drive employee motivation; course-building tools for college and professional instructors; literacy, fluency and numeracy products; e-commerce and learning management systems, and more. Clients have included Second Avenue Learning, The College Board, Macmillan, Impact Simulations, Grupo Elektra, The Economist, PCI Education, Essilor International, McGraw-Hill, the Robert Wood Johnson Foundation, the Walden Woods Foundation, and the Women’s City Club of New York, among others.
Before organizing Richard Carey Digital Media, he was the Director of Educational Technology Product Development for Pearson Education, and the Director of Emerging Technology Research and Development for Scholastic. In both capacities he was responsible for designing and developing online applications for assessment, instruction and classroom management, including AMP Reading and AMP Math, DRA Online II, and QuickReads II for Pearson, building an online ordering system for Scholastic Book Clubs, and envisioning new products for Scholastic’s Weston Woods division.
A life-long entrepreneur, technologist, and show runner, Richard also has many award winning corporate image and training projects to his credit (CBS, Disney, Dow Jones, Pepsi), television entertainment specials (ABC, HBO, Showtime, Universal), virtual reality projects (Pfizer) and multimedia installations (Springfield Museum of Science, Boston Museum of Transportation, Friends of the Performing Arts), as well as documentaries for the Minneapolis Children’s Theater Company, WGBH Boston, and the National Endowment for the Humanities.
Richard speaks and blogs on emerging technologies, gamification, game-based-learning, and social media, and has moderated or appeared on panels for Software and Information Industry Association, Game Developers Conference, Seybold Conference, Society of Children’s Book Authors and Illustrators, ProMax, Levin Institute, Baruch Business School and Sobel Media Events. He lives and works in Brooklyn, New York.