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Experience and Insight, Globally Sourced and Locally Delivered

Richard Carey has more than two decades of experience planning, designing, developing and marketing web apps, sites and games, sims, sites and systems. He organized Richard Carey Digital Media (now RCDM Studio) in 2006, and has built an international team to deliver world-class digital media strategy, design, development and marketing services.

Recent projects include web apps and sites, learning simulations and mobile games to drive employee motivation; course-building tools for college and professional instructors; literacy, fluency and numeracy products for the K-12 education market; e-commerce and learning management systems, and more. Clients have included Second Avenue Learning, The College Board, Macmillan, Impact Simulations, Grupo Elektra, The Economist, PCI Education, Essilor International, McGraw-Hill, the Robert Wood Johnson Foundation, the Walden Woods Foundation, and the Women’s City Club of New York, among others.

Before organizing Richard Carey Digital Media, he was the Director of Educational Technology Product Development for Pearson Education, and the Director of Emerging Technology Research and Development for Scholastic. In both capacities he was responsible for designing and developing online applications for assessment, instruction and classroom management, including AMP Reading and AMP Math, DRA Online II, and QuickReads II for Pearson, building an online ordering system for Scholastic Book Clubs, and envisioning new products for Scholastic’s Weston Woods division.

A life-long entrepreneur, technologist, and show-runner, Richard also has many award winning corporate image and training projects to his credit (CBS, Disney, Dow Jones, Pepsi), television entertainment specials (ABC, HBO, Showtime, Universal), virtual reality projects (Pfizer) and multimedia installations (Springfield Museum of Science, Boston Museum of Transportation, Friends of the Performing Arts), as well as documentaries for the Minneapolis Children’s Theater Company, WGBH Boston, and the National Endowment for the Humanities.

Richard speaks and blogs on emerging technologies, gamification, game-based-learning, and social media, and has moderated or appeared on panels for Software and Information Industry Association, Game Developers Conference, Seybold Conference, Society of Children’s Book Authors and Illustrators, ProMax, Levin Institute, Baruch Business School and Sobel Media Events. He lives and works in Brooklyn, New York.

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